Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.
WORK DONE:
environment design
modelling
texturing/materials
set dressing
TOOLS USED:
Autodesk 3ds Max
Adobe Photoshop
UV Layout
Substance Painter
Substance Designer
Bitmap2Material
Unreal Engine 1
YEAR : 2016
LOCATION : Minsk, Belarus
CATEGORY : House
CREATIVE DIRECTOR : Andrus' Bezden
VISUALIZATION : Sasha Hamolin
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